Technical Artist - Rendering (League of Legends)

As a Technical Artist on the LoL PC team you will work with art and engineering to build materials and shaders that support the art direction of the game. This will include owning material development for assets and coordinating work with artists (in-house and outsourced) to execute high quality content. You will also support artists on the team as they create assets, developing tools and pipelines to help improve their workflows and remove technical barriers and inefficiencies.

As a Rioter in China, you'll join a team of internationally and culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming. 

To reinforce Riot’s collaborative culture in our China offices, we’ve decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don’t really matter at any of Riot’s offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot to make an impact.

 

Responsibilities:

  • Maintain and extend core functionalities of existing shaders and shader libraries
  • Support artists with look development as it pertains to shaders
  • Provide technical support to artists and collect data to further improve the tools they use
  • Collaborate with production to develop a long-term strategy to maintain and evolve the art workflows for your product
  • Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development

 

Required Qualifications:

  • 3+ years of professional experience as a technical artist in games or related industries
  • Experience in efficient material and shader development for 3d characters, props, and environments in real-time rendering
  • Proficiency in shader languages like HLSL, GLSL
  • Professional experience in Unreal and or Unity
  • Strong art skills with experience and an understanding of modeling, shaders, texturing, and lighting for games
  • Highly proficient communication skills and capacity to act as an ambassador between art and engineering
  • Critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design
  • Fluency in English and Chinese

 

Desired Qualifications:

  • Experience in content creation and tool development in DCC tools, especially Maya, Photoshop, and Substance Designer/Painter
  • Proficiency in Python programming

Salary :   0 82.8

Information

Riot Games


Job Type : Full Time
Job Location :     Shanghai, China
Job Posted :    29 Apr 2024