As a Principal Rendering Technical Artist on LoL PC - Gameplay, you will be a vision holder that's accountable for driving progress forward across League PC using League Engine in the shaders, materials, and lighting space. You will be responsible for defining technical best practices in shaders and materials, and advocate for new rendering features on behalf of teams that would benefit from them. You will also be hands-on and directly support content and tools teams as a Shaders and Materials expert. You will serve the needs of Art Direction and Production, while maintaining alignment with tech art, engineering, and art.
As a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.