Supercell structure is based on the idea of having creative and independent teams. Autonomous teams allow us to build, break and shift quickly, but they also require that everyone on the team fills multiple roles. So, not only are we looking for an artist who will specialize in VFX, but also contribute to other areas of game development as well. We are not looking for just any artist, we're looking for someone who loves, plays, lives and breathes games. You will be surrounded by people who will help you become a better game developer each day, inspire you and push you. You will also do the same with the people you work with.
During the years at Supercell, most likely you will be working both on existing IP’s and new, unpublished games. Whatever it is you are working on, you’ll own it. You enjoy working as part of a team, but have a proactive approach with a hunger to take responsibility on an individual level. Our teams are small and agile, and we strongly believe in the creative freedom of an artist. As a game artist at Supercell, you will be responsible for the overall look of the game you are working on.
Responsibilities:
Requirements: