Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.
Rocksteady is looking for a Lead UI Artist to join our dedicated and collaborative team working on our upcoming title Suicide Squad: Kill the Justice League.
The ideal candidate will possess both experience with, and passion for, creating high quality user interfaces that enable an intuitive, accessible and enjoyable gameplay experience. Working with a team of developers, this role will be highly collaborative and key to our mission to deliver an exceptional experience for all of our players.
This role will be expected to work in a hybrid pattern, with some time in the week spent onsite in our London studio.
Your Role Accountabilities...
Work with the Art director to establish UI art direction, brand and style guides – maintaining a consistent style throughout the project
Work with Directors and Leads to determine requirements and development of all UI features, communicating status of deliverables proactively
Collaborate and liaise with Artists, Designers, and Programmers in the implementation of UI features – iterating on Design & User feedback to polish and improve features
Manage documentation and flow diagrams for UI/UX features
Delegate and maintain an equitable workload across the UI Art team, communicating with Project Leadership and stakeholders on deliverables
Create opportunities for the UI Artists to expand their skillset and knowledge, understanding their career vectors and developing growth pathways for them
Explore and provide solutions when the UI visual direction conflicts with the needs of the game design or technical limitations
Review workflow and tools in the UI production pipeline, to proactively identify bottlenecks or areas for improvement to developer efficiency
Collaborate and supervise outsource UI Art teams, to ensure delivery of work to specification
Qualifications & Experience…
Able to demonstrate an excellent knowledge and application of UX, Accessibility & player-focused design principles – through work in complex Game projects, ideally with AAA targets
Demonstrable professional graphic design skills – particularly layout, typography, and colour theory application
Excellent knowledge of Figma and Adobe software for 2D Design
Appreciation of current interaction and design trends in Games, particularly across PC & Console titles
Experience with Unreal Engine and node-based visual scripting is highly desirable
Knowledge of Unreal materials/shaders for UI texture optimisation and animation is beneficial
Demonstrate motion graphic skills is a bonus, i.e. Adobe After Effects
Knowledge of industry standard Game Development 3D software is helpful