Environment Artist/ World Builder

You will be working with an experienced team on a variety of triple-A titles bringing levels to life through environmental storytelling! The work will be done in Maya, Blender, Substance, UE4, Unity, and other proprietary engines.

Some of the cool stuff you'll be doing:

  • Adhere to a specific art style and address feedback given by the Art Director or Environment Lead
  • Collaborate with other artists and world builders to create interesting and immersive environments
  • Modeling environment geometry from simple level blockout to finished states
  • UV map and paint custom texture sets or trim sheets for levels
  • Polish up environments with detail objects, decals, VFX, and other set dressing elements

 

Experience & Requirements

What you'll bring to the table:

  • Efficient communication skills
  • Responsible time management skills
  • Understanding of how the environment affects game play
  • Knowledge of 3D applications such as Maya, 3ds Max, Blender, and Zbrush
  • Experience with a commercial game engine such as Unreal and Unity
  • Experience within game development crafting playable environments
  • A keen eye for level design, and the aesthetics for visual storytelling
  • A strong interest in games and creating game environments

Bonus Points!

  • Experience building props, both organic and hard surface
  • Experience integrating assets into Unity / Unreal
  • Experience with a variety of game engines
  • Experience working collaboratively with a team
  • Experience Kit bashing and building modular environments
  • Good sense of scale and spatial awareness for a player POV
  • Strong understanding of light, value, composition, color, staging, and detail in environmental design

Salary :   0 1

Information

Liquid Development


Job Type : Full Time
Job Location :     Mexico City, Mexico
Job Posted :    21 Apr 2024