Responsibilities:
-Create high-quality 3D animations using Autodesk Maya and Unreal Engine, adhering to artistic and technical specifications.
-Collaborate with art directors, producers, game designers, engineers, and other animators to develop and implement animation concepts and integrate them seamlessly into projects.
-Animate characters, creatures, props, and environments ensuring smooth and realistic motion in various styles, from realistic to stylized.
-Apply principles of animation such as weight, balance, and exaggeration, ensuring consistency in style and quality across all animations.
-Rig characters and objects, including creating skeletal structures, skinning, and applying constraints.
-Import FBX animation files into the Unreal environment and troubleshoot animation and rigging issues.
-Stay up-to-date with industry trends and software updates to enhance animation skills and knowledge.
Skill Set:
-Proficiency in Autodesk Maya and Unreal Engine, with a deep understanding of animation principles and techniques.
-Strong artistic skills, including detail orientation, composition, storytelling, and understanding of timing, pacing, and performance in animation.
-Knowledge of character rigging, skinning, and working with complex character rigs.
-Experience with other animation software like Blender, 3ds Max, or MotionBuilder is a plus.
-Strong communication and collaboration skills, able to work under pressure and meet deadlines.
-Familiarity with scripting or programming languages for animation, such as MEL or Python, is advantageous.