Maya/ Unreal 3D Animator (Remote)

Responsibilities:

-Create high-quality 3D animations using Autodesk Maya and Unreal Engine, adhering to artistic and technical specifications.

-Collaborate with art directors, producers, game designers, engineers, and other animators to develop and implement animation concepts and integrate them seamlessly into projects.

-Animate characters, creatures, props, and environments ensuring smooth and realistic motion in various styles, from realistic to stylized.

-Apply principles of animation such as weight, balance, and exaggeration, ensuring consistency in style and quality across all animations.

-Rig characters and objects, including creating skeletal structures, skinning, and applying constraints.

-Import FBX animation files into the Unreal environment and troubleshoot animation and rigging issues.

-Stay up-to-date with industry trends and software updates to enhance animation skills and knowledge.

 

Skill Set:

-Proficiency in Autodesk Maya and Unreal Engine, with a deep understanding of animation principles and techniques.

-Strong artistic skills, including detail orientation, composition, storytelling, and understanding of timing, pacing, and performance in animation.

-Knowledge of character rigging, skinning, and working with complex character rigs.

-Experience with other animation software like Blender, 3ds Max, or MotionBuilder is a plus.

-Strong communication and collaboration skills, able to work under pressure and meet deadlines.

-Familiarity with scripting or programming languages for animation, such as MEL or Python, is advantageous.


Salary :   0 1

Information

Creadits


Job Type : Full Time
Job Location :     , Ukraine
Job Posted :    18 Apr 2024