Technical Animator (F/M/NB) - Hybrid

JOB DESCRIPTION

We are looking for a Technical Animator, to join the Technical Animation team working on our next project, still unannounced.

Your responsibilities: 

  • Work closely with the animation team to define, create, and maintain animation pipelines
  • Integrate, create, and update state machines and blend trees (blueprints)
  • Provide technical support for the tools, engine and animation teams
  • Interact and collaborate with different teams (Art, Design, Code) to fulfill tasks according to production schedule and development needs
  • Be proactive in identifying issues and creating efficient solutions
  • Write documentation about technical working processes plus any other knowledge-sharing required
  • Interact with the other departments to improve the animation systems in order to get the best possible animations while respecting the technical constraints

 

QUALIFICATIONS

  • You have a technical profile with a strong interest for the creative aspect of animation
  • You have experience in State Machines/Blueprints or other similar Animation systems (Unreal, Unity or propriety).
  • Good technical knowledge of the main 3D software – MotionBuilder is a plus
  • Ability to write technical documentation
  • Excellent capacity to communicate verbally as well as written (both French and English)
  • Be adaptable, approachable, and positive in the workplace
  • Familiarity with geometric and numerical algorithms
  • Strong knowledge of Python and C# (be able to read and understand source code)
  • A passion for Videogame development

Salary :   0 1

Information

Ubisoft


Job Type : Full Time
Job Location :     Bordeaux, France
Job Posted :    09 Apr 2024