Rigging Tech Artist / Animator - xDefiant (Hybrid)

JOB DESCRIPTION

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs.
  • Recognize proper mesh topology and performance limitations and give feedback to supporting departments.
  • Rig and skin characters, objects and weapons while staying organized to meet the needs of the project and teams.
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams. 

 

QUALIFICATIONS

  • Experience in video game rigging with understanding of modelling and/or animation.
  • Knowledge of DCC rigging techniques within a real-time production, supported by strong scripting experience.
  • Solid understanding of physics and secondary rigging techniques within a real-time environment
  • Knowledge of the limitations of the game engine and production needs
  • Ability to profile, identify and address art and animation production bottlenecks.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills
  • A highly collaborative, creative, and innovative spirit with flexibility and resourcefulness
  • Ability to communicate constructively with positivity and respect for others with a proactive and solution-oriented attitude.

Salary :   0 1

Information

Ubisoft


Job Type : Full Time
Job Location :     Sydney, Australia
Job Posted :    09 Apr 2024