Team Lead Animator - Far Cry Project (Hybrid)

JOB DESCRIPTION

What you'll do

  • Support and drive AAA quality standards for the animation team;
  • Work with Directors and Production Management team on animation style and quality expectations;
  • Collaborate with our other project function and studio teams.
  • Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
  • Represent the team;
  • Organize and lead team meetings and/or reviews with directors;
  • Know the game’s story and narrative gameplay (through game design documents) and understand the technical/artistic constraints so as to be able to lead and coach the team;
  • Draft regular reports for the Production Management team on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
  • For the team, anticipate and recognize potential conflicts and recommend solutions to the Production Management team;
  • Be a mentor in terms of technical/artistic aspects for team members (where necessary);
  • Take part in performance assessments in collaboration with the Production Management team;
  • Coordinate bug correction as it pertains to the team’s work;
  • Help recruit, manage and mentor team members;
  • Ensure that new employees integrate the team;
  • Support and drive the strategy of Animation pipeline, tools and processes;
  • Carry out working unit-related tasks (depending on the size of the team the incumbent must supervise);
  • Perform any other related tasks.

 

QUALIFICATIONS

What you bring

  • Strong hands-on understanding of animation software applications (3D Studio Max and Motionbuilder), principles and fundamentals;
  • Leadership: Having managerial courage, self-driven with a sense of initiative;
  • Ability to assemble productive teams;
  • Time and priority management;
  • Resourcefulness in problem-solving;
  • Stress and change management skills;
  • Ability to work as part of a team;
  • Good interpersonal and communication skills;
  • Knowledge of the other game production working units an asset;
  • Flexibility in organizing work and an ability to delegate;
  • Database knowledge an asset (JIRA, Perforce, etc.);
  • Knowledge of the technical constraints of real time, 3D engines and level editors;
  • Resourceful in pushing innovation, optimization and new ideas;
  • Knowledge of the tools used by team members;
  • Project management knowledge an asset;
  • Knowledge of the MS Office suite an asset;
  • 5+ years’ experience in animation or other relevant experience;
  • 2+ years of experience in a team lead, supervisory, management role or other relevant experience;
  • Degree in animation or area of expertise for video games;
  • Certification in project management or equivalent is an asset.

Salary :   0 1

Information

Ubisoft


Job Type : Full Time
Job Location :     Toronto, Canada
Job Posted :    09 Apr 2024