Senior/ Lead 3D Animator (Hybrid)

JOB DESCRIPTION

We are looking for a solutions-oriented Senior or Lead Animator to join us to play a significant role in shaping the team and animation style for our AAA game with the major focus on prototyping, creation and integration of 3D animation content in line with the creative direction, technology and quality benchmarks of the project.

 

QUALIFICATIONS

Responsibilities:

  • Support and drive AAA quality standards for the animation team;
  • Work with Directors and Production Management team on animation style and quality expectations;
  • Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
  • Represent the team;
  • Deliver work in accordance with the artistic direction of the project;
  • Work alongside the other departments and disciplines to understand both the Design and the Engine limitations and deliver the best functional animations possible;
  • Animate characters, cameras or objects used for real time or pre-calculated sequences;
  • Integrate animations to the game while ensuring technical constraints are met;
  • Deliver animatic and quick draft animation to proof idea;
  • Produce final, high-quality animation from scratch, pre-designed draft or motion capture footage;
  • Participate in the creation and realization of in-game animations as well as of cinematic sequences;
  • Follow the quality standards, the aspects of the game wanted as well as the respect of the deadlines;
  • Share his/her experience and help the less experienced members of the team.

Requirements:

  • Knowledge of a 3d package — Maya, MotionBuilder, 3DS Max
  • Enthusiasm and desire to work in the game development industry;
  • Have a good understanding of animation principles — timing, weight and staging;
  • Experience in keyframing executing convincing, realistic, well-timed animations;
  • Nice to have understanding of motion capture technique and mo-cap data processing knowledge;Nice to have rigging skills, understands all aspects of character rigging and skinning;
  • English - Upper-Intermediate or higher.

Personal qualities:

  • Critical analysis and problem-solving;
  • Self-motivated with proactive attitude to improve own qualifications;
  • Open to receive and act on constructive criticism;
  • Ability to learn game engine tools and pipeline;
  • Ability to plan, organize and prioritize work in the context of given timescales and quality requirements.

Salary :   0 1

Information

Ubisoft


Job Type : Full Time
Job Location :     Kyiv, Ukraine
Job Posted :    09 Apr 2024