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Animator
JOB DESCRIPTION
The Animator creates animation for characters and/or objects based on rigged 3D models, and contributes to the visual elements of the gameplay and/or cut scenes.
The main and routine tasks of the animator are to:
Create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction
Understand and manipulate mocap data for in-game animation systems
Work in close collaboration with the animation director, art director, game designers and programmers to understand the quality objectives, gameplay intentions and engine capacities in order to anticipate the in-game look of the animations
Be able to prototype animation systems that will serve as a basis for animation and gameplay-related discussions
Help estimate the time required to carry out own tasks and manage time to meet deadlines
Report any potential animation-related issues to the immediate supervisor
Carry out all other related tasks
QUALIFICATIONS
Preferably with a college diploma in 3D for video games or equivalent
Experience in video game animation
In-depth understanding of movement in space
Aesthetic sense
Attention to detail
Knowledge of the human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement
Ability to adapt to change, flexible, open-minded
Ability to receive, seek and provide constructive criticism
Ability to work effectively with members of the animation team and other teams on the project
Salary :   0 1
Information
Ubisoft
Job Type : Full Time
Job Location :     Taguig, Philippines
Job Posted :    09 Apr 2024
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