Animator

JOB DESCRIPTION

The Animator creates animation for characters and/or objects based on rigged 3D models, and contributes to the visual elements of the gameplay and/or cut scenes.

The main and routine tasks of the animator are to:

  • Create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction
  • Understand and manipulate mocap data for in-game animation systems
  • Work in close collaboration with the animation director, art director, game designers and programmers to understand the quality objectives, gameplay intentions and engine capacities in order to anticipate the in-game look of the animations
  • Be able to prototype animation systems that will serve as a basis for animation and gameplay-related discussions
  • Help estimate the time required to carry out own tasks and manage time to meet deadlines
  • Report any potential animation-related issues to the immediate supervisor
  • Carry out all other related tasks

 

QUALIFICATIONS

  • Preferably with a college diploma in 3D for video games or equivalent
  • Experience in video game animation
  • In-depth understanding of movement in space
  • Aesthetic sense
  • Attention to detail
  • Knowledge of the human anatomy, physiological reactions, body language and proportions in character concepts in order to express character emotions through movement
  • Ability to adapt to change, flexible, open-minded
  • Ability to receive, seek and provide constructive criticism
  • Ability to work effectively with members of the animation team and other teams on the project

Salary :   0 1

Information

Ubisoft


Job Type : Full Time
Job Location :     Taguig, Philippines
Job Posted :    09 Apr 2024