This is an expression of interest for potential future hiring needs. This role can be remote anywhere in Poland only.
The Character Artist's primary responsibilities revolve around creating highly detailed character and creature assets for Game Cinematic and Commercial projects. Tasks range from crafting stylized characters to anatomically realistic humans and creatures, including facial modeling, FACS blendshapes, sculpting, retopology, texturing, and look development. The Character Artist collaborates with the Assets team in LA and the teams in India to ensure the sharing of knowledge, techniques, and workflows. There is a continuous emphasis on pushing for increased artistic and technical quality/expertise within a collaborative team, which is highly valued and encouraged.
The Character Artist possesses expertise, practices, and techniques for generating clean and efficient geometry suitable for various target outputs (e.g., rigging, simulation, photorealistic rendering, as well as real-time game engines). Collaboration with Asset Leads, Assets Department Supervisors, CG Supervisors, and VFX Supervisors is essential to ensure proper asset creation within the studio pipeline and meeting the specific needs of projects and clients. Continued collaboration with other department supervisors on workflows and pipeline is also expected.
Experience with real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.
Details
Local Report: LA Head(s) of CG
Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Producers, and Coordinators
Responsibilities: