The Senior Animator will work with a team of designers, writers, artists, animators, and engineers in the creation of compelling player and NPC movement and combat animation content for our next 3rd person action-adventure title. The Senior Animator is an individual contributor role reporting to the Senior Animation Director.
You have a passion for studying the mechanics of human behavior and movement. You are knowledgeable of several forms of martial arts with an ability to apply that knowledge in creation of a compelling combat experience. You will collaborate with artists, designers, and engineers to achieve a seamless integration of animated content into a compelling gameplay experience. The Senior Animator will combine foundational animation skills, technical knowledge, cross discipline collaboration to breathe life into the characters on screen.
Responsibilities
• Author high-quality player and NPC animation using a combination of motion editing and keyframe.
• Create pre-visualizations and prototypes to assist in communication and development.
• Collaborate with design and engineering to implement, iterate and polish character motions within the Epic Unreal Engine.
• Partner with Senior Animation Director and partners in the development of mocap shot list and provide mocap direction when applicable.
• Provide feedback, mentorship and inspiration to junior animators and promote the animation direction and philosophy across the entire team.
• Work with technical animators to establish our character rig needs and push our tools and workflows to improve.
• In game review of your personal work to ensure it hits animation, gameplay and technical quality targets, tracking it through completion.
Qualifications
• 6+ years' applicable experience in the games industry.
• Proficiency in Maya
• Familiarity with advanced game engines like Unreal, Unity and others
• A demo reel that showcases examples of high-quality character animation, high-action and body mechanics.