The Principal Animator will work with a team of combat and 3C designers, writers, artists, animators, and engineers in the creation of compelling player and NPC movement and combat animation content. The Principal Animator is an individual contributor role that creates industry leading animation from previsualization, prototype, to final implementation. The animation content created enhances the moment-to-moment gameplay combat experience and character personality while simultaneously deepening character relationships and world story. Reporting to the Senior Animation Director, the Principal Animator will help set the quality bar and best practices for character movement and the overall combat experience.
You have a passion for the study of the mechanics of human behavior and movement. You are knowledgeable of various forms of martial arts with an ability to apply that knowledge in creation of a compelling combat experience. The Principal Animator will collaborate closely with artists, designers, and engineers to achieve a seamless integration of animated content into a compelling gameplay experience. The Principal Animator will combine foundational animation skills, technical knowledge, effective cross discipline collaboration to breathe life into the characters on screen.
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