Senior Procedural Technical Artist - Skate (Hybrid/ Remote)

We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Procedural Workflows.

 

Responsibilities:

  • Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof-of-concept work in pre-production.
  • Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows.
  • Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.
  • Develop & communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, & tools to serve game team product goals.
  • Contribute to inclusion of new procedural content generation tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
  • Attend planning meetings and build user stories and create time estimates for project planning.

 

Requirements:

  • Expert in architecture of complex procedural content creation pipelines with a focus on artist/designer friendly workflows.
  • Expert in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.
  • Expert in procedural content creation applications such as Houdini and using these within game editors and engines.
  • Experienced using and setting up Automation for content/asset processing.
  • You are experienced in work with artists and designers to determine tool and workflow requirements.
  • Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality.
  • A proficiency in VEX and some of the following languages: Python, C#, C++.
  • A proficiency in UX and UI design.
  • Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production is beneficial.
  • 3+ years experience building procedural workflows and tools through a full project production cycle (pre-production to shipping).

Salary :   0 1

Information

Electronic Arts


Job Type : Full Time
Job Location :     Los Angeles, United States
Job Posted :    20 May 2024