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Senior Procedural Technical Artist - Skate (Hybrid/ Remote)
We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Procedural Workflows.
Responsibilities:
Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof-of-concept work in pre-production.
Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows.
Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.
Develop & communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, & tools to serve game team product goals.
Contribute to inclusion of new procedural content generation tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
Attend planning meetings and build user stories and create time estimates for project planning.
Requirements:
Expert in architecture of complex procedural content creation pipelines with a focus on artist/designer friendly workflows.
Expert in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.
Expert in procedural content creation applications such as Houdini and using these within game editors and engines.
Experienced using and setting up Automation for content/asset processing.
You are experienced in work with artists and designers to determine tool and workflow requirements.
Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality.
A proficiency in VEX and some of the following languages: Python, C#, C++.
A proficiency in UX and UI design.
Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production is beneficial.
3+ years experience building procedural workflows and tools through a full project production cycle (pre-production to shipping).
Salary :   0 1
Information
Electronic Arts
Job Type : Full Time
Job Location :     Los Angeles, United States
Job Posted :    20 May 2024
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