Hero Combat Designer (Star Wars Jedi)

We're looking for an accomplished Senior or Principal Combat Designer to join our Star Wars Jedi team. Reporting to the Lead Combat Systems Designer, you will focus on delivering stellar gameplay combat experiences that feel good to play at every level. you are well-versed in hero control/mechanics, combat/weapons, class design, skills/progression and story. We're picturing someone passionate about designing and building world-class hero combat systems who will embrace our philosophy and share their hard earned expertise to create an incredible experience for our players.

 

What you'll do.... 

  • Collaborate with and take direction from the Lead Combat Systems Designer, Game Director and design leadership to take hero designs and combat systems from concept to completion. 
  • Collaborate with art, code, audio, animation, visual effects to deliver combat systems that epitomize the creative vision of the game. 
  • Work within Unreal Engine 5 to implement character animations, build hero systems and system tuning. 
  • Research subject matter relating to the design objective to ensure the authenticity of the experience. 
  • Facilitate communication and coordination between relevant departments to ensure overall creative vision. 
  • Self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the team. 
  • Incorporate coworkers' ideas into the process. 
  • Participate in the research and development of new tools and design systems. 
  • Establish and enforce design practices, constraints, and metrics throughout projects.

 

Ideally, you will have....

  • At least 5+ years' experience in the games industry working as a combat / systems designer, shipping at least one title as a combat designer. 
  • Experience designing and implementing heroes, enemies, bosses or combat systems using a visual scripting or text-based language. 
  • Experience with Unreal Engine 4 or 5 is ideal. 
  • Experience in rapid prototyping to test the feasibility of concepts. 
  • Expert combat design instincts, including a superb grasp of timing and instincts of what feels right for the player. 
  • Deep understanding of combat gameplay systems and mechanics. 
  • Ability to pro/con design decisions and the ramifications they will have on the overall experience. 
  • Ability to break down problems systematically and logically. 
  • Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal communication. 
  • Excellent interdepartmental collaboration skills. 
  • A bachelor’s degree in Computer Science is a plus. 
  • A passion for 3rd person melee combat games is a must..

Salary :   0 1

Information

Electronic Arts


Job Type : Full Time
Job Location :     Los Angeles, United States
Job Posted :    20 May 2024