Senior Technical Artist - Characters - Skate (Hybrid/ Remote)

We are looking for an experienced character Technical Artist to join the Skate team. You will report to the Technical Art Director of Characters within the project.

 

Responsibilities:

As a character focused Senior Technical Artist at Full Circle, you will join a team of character specialists to bring to life the joy of skateboarding. You will work with others from all the major character disciplines within Full Circle to build and assemble character content in the Frostbite engine. You will focus on content creation support from digital content creation platforms (DCC) all the way through into game. You should expect to work with artists, engineers, and animators to build, setup, and maintain the systems required for Skate's complex create a skater feature. Your will use your experience with models, materials, deformation, and animation to complete your daily task work.

Your role will partner with the rigging team and thus a knowledge and understanding of rigging is required. However, expertise with skinning is not a requirement as our rigging team will handle skinning and rig duties.

 

Qualifications:

Experience:

You should have at least 5 years of experience or have experience shipping at least one title from preproduction through post launch support, and you directly supported character development.

Coding skills:

You should have mastery of general Python coding development and be able to demonstrate experience using it within Maya. Knowledge and ability with C# is a major plus.

DCC experience:

You must show ability and experience in Maya, Photoshop, Perforce (Helix), and at least one major IDE. Experience and ability with Houdini or Adobe Painter is a major plus.


Salary :   0 1

Information

Electronic Arts


Job Type : Full Time
Job Location :     Austin, United States
Job Posted :    18 May 2024