Technical Artist - Tools and Pipelines - Skate (Hybrid/ Remote)

We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.

 

Responsibilities:

  • Research potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof-of-concept work in pre-production.

  • Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production-ready content generation workflows and tools.

  • Work with content creators to identify technical requirements for pipelines, workflows, and tools to serve game team product goals.

  • Support content creation teams with tool setup and deployment, troubleshooting, and ensuring tools and pipelines are operational.

  • Partner on inclusion of new pipelines, tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.

  • Exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.

 

Qualifications:

  • You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.

  • You have developed tools and pipelines on at least 1-2 shipped console/PC titles.

  • You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.

  • You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs

  • You have with at least one of the following pipelines: Character, Rigging, Animation, or Asset Management

  • You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).

  • You are proficient in at least one of the following languages: Python, C#, C++

  • You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.


Salary :   0 1

Information

Electronic Arts


Job Type : Full Time
Job Location :     Austin, United States
Job Posted :    18 May 2024