Haven Studio’s Voice Designer will design and implement all voice-related content in our recently announced Fairgame$ title from conception to completion. You will work closely with Audio, Design and Production, to ensure that we achieve AAA quality voice content.
Reporting:
The Voice Designer will report to a Haven Producer.
Responsibilities and Duties
Prepare and develop all voice-related content for our game
Collaborate with the narrative and audio directors to develop the voice aesthetics and systems
Plan, schedule, and attend voice recording sessions according to project milestones
Work closely with stakeholders to ensure the voice design of the game is fully known, documented, and realized throughout development
Participate in creating and organizing voice-related content in the voice database structure and pipeline
Implement, organize, and maintain content and structure in proprietary voice database applications
Carry out post-production of voice-related content as needed
Manage and implement voice-related assets into the sound and game engine
Liaise with localization teams on voice content in all specified languages
Collaborate with various outsourcers for casting, recording and post production.
Debug voice-related content in the game to ensure final product quality
Minimum Qualifications
College degree in Music, Sound, or relevant industry work experience
Ideally 1+ year of game design experience or associated industry experience
Experience building and organizing voice-content pipelines
Experience casting, recording, editing voice talent, and providing voice direction
Experience working with voice-related content for digital media
Experience using a variety of audio middleware (Wwise, etc.) applications/pipelines
Knowledge of audio processing and software (Reaper, ProTools, Izotope RX, etc.) for processing voice-related content, adding special effects, and enforcing loudness standards
Demonstrated ability to problem-solve effectively and produce timely project results
Excellent organizational and communication skills
Must have a keen understanding of game audio systems and a passion to improve the quality of the end-user experience